AI Insights · Timothy · December 2021
Top 5 City Building Games on iOS in Russia Q4 2021
Discover the performance of the top 5 city building games on iOS in Russia during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 city building games on iOS in Russia. Detailed data from Sensor Tower reveals key insights into downloads, revenue, and active user activity for these popular apps.
Merchant Master experienced a notable rise in weekly revenue, peaking at around $25.6K in late November. Weekly downloads also saw a significant increase, reaching 16.1K in early November before declining to approximately 7.3K by the end of December. The app's weekly active users grew from 8.3K in late September to a high of 21.2K in early November, before stabilizing around 15K towards the end of the quarter.
Craftheim - 3D Idle Lumberjack showed a downward trend in weekly downloads, starting at 7.1K in late September and dropping to around 2.2K by the end of December. Weekly active users also decreased from 10.8K to approximately 3.9K over the same period. Revenue was negligible, with only a brief spike to $16 in late November.
SimCity BuildIt had fluctuating weekly revenue, peaking at $8.9K in early November and then varying between $2.7K and $5.6K for the remainder of the quarter. Weekly downloads peaked at 6.2K in early November, settling around 3.8K by the end of December. Active users saw an increase from around 30.4K in late September to a high of 35.6K in early December, ending the quarter at approximately 33K.
Megapolis: City Building Sim maintained a relatively low weekly revenue, with slight fluctuations between $508 and $1.1K throughout the quarter. Downloads started at 7.8K in late September but declined to around 2.6K by the end of December. Weekly active users remained fairly stable, starting at 10.2K and ending at 7.8K.
Global City: Building Games had a significant spike in weekly revenue, reaching around $1.5K in late November. Downloads saw a notable increase to 4.7K in mid-November but dropped to around 1.9K by the end of December. Active users surged from 3.2K in late September to a peak of 7.3K in mid-November, ending the quarter at approximately 3.9K.
For more detailed insights and data, visit Sensor Tower.